Posted: Saturday, September 30, 2017 - 0 comment(s) [ Comment ] - 0 trackback(s) [ Trackback ]
Category: Path of Exile
Nothing is new underneath the sun. So the stating goes, and so it is when it comes to video games and many other mediums.
 
Whenever something is well-known, and when something is actually making money, it's most definitely bound to be copied. The success of Dark Souls offers resulted in many imitators, and to some calling the Souls games now a micro-genre within the larger action-RPG fold, with unique game mechanics. The actual formula is modified with, but it's not hard to see when a programmer is riffing from the Souls model.
 
So it's no surprise to see Epic Games jumping onto the Battle Regal bandwagon given the actual success of PlayerUnknown's Battlegrounds (hereafter known as PUBG. ) Epic's game, Fortnite, released a similar 100-player, last-man-standing mode recently, as well as there's almost no question that they did therefore following the insane success of PUBG.
 
This particular led Bluehole, the actual developer behind PUBG, to issue a couple of awkward statements about the situation, and some on the internet to wag their own finger at Epic for shamelessly robbing the Battle Royale concept.
 
There are two problems with this, however. First, the concept by itself is not unique to PUBG, the game is merely the most successful game to implement this. Second, and more significantly, this kind of imitation is good for video games. It's the first step in one of the tech industry's most beloved buzz words: Innovation.
 
No genre of video games is better with just one contender. Such as business, competition Buy Path Of Exile items inside games makes everything better.
 
Half Quaked
 
Once upon a time, id Software program created the first-person shooter with Wolfenstein 3D way back in 1992. They implemented up on their own success with this concept by releasing Doom a year later. The first-person shooter genre was created, and was almost immediately flooded with copycats. Valve released Half-Life in 1998, and Call of Duty (which had been built using a modified Quake III Industry engine) came out in 2003. Nowadays, first-person shooters are almost everywhere, and there's plenty and tons of options and variety within the genre.
 
Copying the novel concept may mean that id Software program isn't the only FRAMES PER SECOND developer anymore, however it's had anything but a negative impact on the video game industry as well as gamers themselves. It's not like the FPS releases of 2017 are carbon copies of Wolfenstein 3D either; innovation and evolving game design practices and technological advances have led to all kinds of FPS games, such as new Wolfenstein as well as Doom games that are widely recognized as excellent.
 
Even within the FRAMES PER SECOND genre there's been plenty of borrowing. Call of Duty's success resulted in a steep rise in military shooters. As well as there's no doubt that Blizzard's hit Overwatch borrowed a great deal from Valve's Team Castle 2 which was by itself based off of the Quake mod.
 
Modhammer
 
Mods themselves are an excellent example of how copying/iterating can be such a benefit to the industry. Look no further than the entire MOBA genre (or whatever you want to contact it. ) Group of Legends as well as Dota 2 are simply the natural children of the original DOTA, which was just a Warcraft III mod.
 
Speaking of Warcraft, the only reason we have those games (including king of MMO's World of Warcraft) is because Blizzard was unable to obtain the Warhammer license from Games Workshop. However there's an incontrovertible likeness to the Warhammer tabletop games within the Warcraft universe. And also the only reason we have StarCraft is because Blizzard was fooled with a fake demo of another RTS game, Dominion Storm, causing them to reboot advancement on StarCraft and put out a better product.
 
Blizzard's other earlier game, Diablo, offers inspired countless imitators, and many wonderful games in the genre, from Path of Exile to Grim Daybreak.
 
Copying is portion of how this business functions. But copying never works if it's simply an exact replica. There still needs to be creativity. Fortnite, even with the Battle Royale mode, is still a very various game from PUBG. Battlefield 1 is a very different game compared to Wolfenstein 3D.
 
Battle Royale
 
More game developers should copy/steal/borrow the Battle Royale concept, because it's a fun and compelling idea with plenty of room for development.
 
I hope we see fantasy Battle Royales, where a hundred various warriors, rogues, mages and monsters almost all fight to be the last adventurer standing. I really hope we see slick first-person shooters that take the concept to outer space. There's all kinds of ways this concept can be fiddled with and tweaked and then, out of all this experimentation, some entirely brand new idea will bloom.
 
Sure, there are absolutely times when copying is actually taken too far. The actual mobile game business is built on cloning successful games within the most shame-faced way possible, because making inexpensive imitators is inexpensive as well as relatively simple compared to large budget console as well as PC titles.
 
However mostly copying is just another word with regard to iterating. I think of my own experience playing pen and papers games. No matter how much I enjoy a game, We almost always want to crack it and come up with my own home-brewed version. There's almost always something I think could be done differently (if not really better. ) This method of hacking guidelines of other games can lead directly to ideas to come up with your own game, and that we see Cheap Path Of Exile items this sort of iteration constantly in the pencil and paper globe. That's not a bad thing at all.
 
In 5 years, PUBG will likely still be around and it will have changed as well as expanded a great deal. It is going to almost certainly have a lot more competitors. Some of these will certainly add new as well as exciting concepts towards the Battle Royale genre; others will fail. For gamers, all this means is more choices, more games to try out, more Twitch channels to watch.
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